sábado, 11 de abril de 2020

Inclusivity And The Blue Hair (Tradecraft)

My store has a reputation for being an inclusive environment.

Much to my surprise.

You see, I haven't put up signs saying we're against hate or networked with the community to be more inclusive. I haven't sought out a more diverse staff or advertised in the Pink Pages. I don't have a particular store policy on inclusivity and I don't have any rules in my Game Center, as I think rules postings are only necessary when they're really, really necessary. History has shown only crazy people post rules (or make laws) when it's not necessary.

The reason why we have a reputation for inclusivity is we try really hard, now get your notebook out so you don't miss this, we try really hard not to be a dick.

When other people show intolerance, it's not a "he said, she said" issue. The intolerant person is shown the door. Because they're being a dick, not because of some political stance, rule or policy. Most of the time I'm not even there, as this activity happens in the evening hours during events. It's ingrained in the store culture, and staff are part of that culture. There's usually one trouble maker in every group (two in Magic).

As for hiring, I've realized inclusivity provides me a great opportunity to hire excellent people overlooked in a more conservative environment. I don't care about the color of your hair, your gender, your orientation, your identity, your race or even your politics, provided you can do the job well. I do want you to be clever, knowledgeable and customer service oriented. Because other hiring managers do care about all the superficial things, I often find diamonds in the rough. Note how selfish I am. Note that I am finding a competitive advantage and not making a political statement. I am not hiring lesser people to make a greater point. I am not being a good person, I'm just being self serving. Most importantly, I'm not being a dick. As with everything in the game trade, the bar is low.

I want to mention when I was doing research for my store in 2004, I visited the local comic shop, Flying Colors, with a friend. As we were leaving I mentioned, "Do I really want a life managing young people with blue hair?" That was what I saw at Flying Colors and being in the professional world, you would never see that. I had no experience with blue hair (my son later had blue hair for years) or really anyone who didn't file down their personality to fit into a corporate culture. I assumed blue hair meant trouble and weird problems and unpredictability, when in fact, blue hair meant opportunity. I really do want a life managing young people with blue hair.

This diversity grows the store and brings in a diverse crowd like I could not have imagined five to ten years ago. It's a hiring dividend, not the core value of the hire. The hobby has become mainstream. If you would have looked at my store a decade ago, it would have been the stereotypical "sausage fest" of all males, acting male, smelling male, being their stereotypical male selves and expressing their dumb ass stereotypical male opinions. I get it. You become so blinded by testosterone that you can't even smell the sweat or notice the pee on the seat. Testosterone in the air blurs the senses. That was the community, whether you liked the smell or not. For some stores that haven't adapted, this is still the community.

There was good and bad in that group, like any group, but it was an insular community, that repelled others, especially women. That is gone for the most part, or at least lessened. The hobby has spread rapidly and the customer base has expanded to all types of people and most importantly, we have been there with open arms. We didn't change, we just provided the open environment that allowed diversity to stream in, and the understanding that there will be no hostility or intolerance allowed.

Not everyone agreed. Not everyone went quietly. One edge lord threatened violence against me. As someone who's not a squishy liberal, and more libertarian (a liberal who returns fire), this had me a bit fired up. I will go down with the ship and take you with me. I bought a couple Louisville Sluggers, in case we wanted a little spontaneous staff batting practice. But like most cowards, they made a lot of threats, trolled me on the Internet for a while, and eventually disappeared.

In any case, there was no change needed for this transition, no Sluggers wielded, just an understanding we would make hard decisions to defend people who chose us as their home. If you're not a dick, how could you not? Embrace the blue hair. Blue hair is here to stay. If you really are a dick, embrace it anyway, for your bottom line. Fake it for the money.

Download The Unfinished Swan For PS4

Download The Unfinished Swan For PS4

CUSA00796 | PRELUDE | 

Enter the surreal world of The Unfinished Swan and explore a mysterious, hidden kingdom. Your journey will be led by a runaway swan who guides you through strange levels filled with bizarre creatures. Discover the land through innovative new game mechanics such as splatting paint on a white surface to uncover your surroundings. Each level will bring new twists, challenges, and puzzles until you eventually come face-to-face with the eccentric King that built this realm.

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 DIRECT LINK DOWNLOAD:

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 GAME SIZE: 1.36 GB
Password: After 10$ payment is done
















viernes, 10 de abril de 2020

Reminder: Provincial Online Student Championships - 11 April 2020

All are encouraged to participate in MSSA's Provincial Online Student Championships to be held on 11 April 2020.
Mind Sports South Africa (MSSA) shall be holding its third annual Provincial Online Student Championships on 11 April 2020.

This year, any student of any South African tertiary institution (University and colleges) may participate, regardless of whether the player is MSSA affiliated or not.

However, it should be noted that only official teams entered by University Clubs affiliated to MSSA or the Sports Councils may use the tertiary institution's name.



The championship allows students from all over the country to test their mettle against each other in an official championship that has the following benefits:
  • Enable students to earn Student Provincial Colours, and
  • Qualify for selection for the National Squad, and
  • Earn medals. The medals earned are awarded at MSSA's LAN Championships.
The event that lasts from 10H00 until 18H00.

The titles to be played at such event are:

Period/genreTitlePlatformAge restrictionPlayers
Shooter
CS GOPC,165 v 5
Call of Duty – Modern WarfarePS4185 v 5
PaladinsPC/console125 v 5
PUBG MobileMobile13Battleground
Sport
FIFA '20Console31 v 1
PES 2020Console31 v 1
MOBA
Clash RoyaleMobile121 v 1
Dota 2PC125 v 5
League of LegendsPC125 v 5
FightingTekken 7Console161 v 1

Details are as follows:

Eligibility: Any player/team affiliated to a South African tertiary institution may enter.
Entry fee: Entry is R35.00 per Registered Player. To enter, the club must complete the Google Drive document. The entry form may be found on Google Drive. Clubss are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Afica. The link for such form is: https://docs.google.com/spreadsheets/d/1M07rv0ER9jqE25IqMNZqGlsUPqJaE_X2/edit#gid=1844490715
Entry date: Entries need to be submitted by no later than Monday, 6 April 2020.
Registration:To register, players must complete the entry form.
Age restrictions: Age restrictions per game title shall be enforcred.

When and Where:
  • 11 April 2020
  • The first round will start at 10H00. Players shall be given 60 minutes to complete each round. 
  • Players must all be on-line at 9H00
Rules and Regulations: All Rules and Regulations pertaining to eSports are available from MSSA. Players are strongly advised to familiarise themselves with the LAN League Bylaws and all Period Specific Rules. If any Player wishes to provide advice regarding the drafting of the Period Specific Rules they are encouraged to contact the eSBoC who will take all comments into account.

The following Medals may be awarded at MSSA's 2020 Provincial Online Student Championships:
  • MIXED: Medals shall be awarded to the first three players who are currently registered at any officially recognised University.
  • WOMEN: Women will be awarded medals as per the same basis as above.
Colours and National Team Trials:
  • Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn Student Provincial Colours. All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn Student Provincial Colours.
  • National Team Trials: All Players that score within the top 20% or top three places, whichever is greater, in a specific Period at a Provincial or National Championship will earn an invitation to National Team Trials. National Team Trials shall be held in the event that a National Team must be selected to represent South Africa when competing in such Period in an International Championship. 
Registered Players wishing to shout-cast the event, must please contact Marisa van der Westhuizen at: mindsportscorrespondence@gmail.com.

For additional information, please contact: mindsportscorrespondence@gmail.com

Also read:

Download Counter-Strike: Global Offensive For PC

Download Counter-Strike: Global Offensive For PC

| Counter-Strike: Global Offensive [ Danger Zone ] | Steam Backup |



 Platform:  PC
 Game Size: 9.6 GB
 Type: Online, Network
 File Type: .RAR
 Game Language: English
 Publisher: Valve
 Price: 5$
.
 Minimum System Requirement:
OS: Windows® ۷/Vista/XP✔
Processor: Intel® Core™ ۲ Duo E6600 or AMD Phenom™ X3 8750 processor or better✔
Memory: 2 GB RAM✔
Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0✔
DirectX: Version 9.0c✔
Storage: 17 GB available space





Download Link

Download Diablo III Eternal Collection For SWITCH

Download Diablo III Eternal Collection For SWITCH

NSP | ENG | 

Raise Some Hell
Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.
Unholy Trinity
The Diablo III game, the Reaper of Souls expansion, and the Rise of the Necromancer pack are all part of the Eternal Collection: 7 classes, 5 acts, and seasons' worth of demon-smashing.
Nintendo Switch™ Exclusives
Discover pieces of Zelda's world in Sanctuary. The Eternal Collection on Switch™ includes the Cucco companion pet, a Triforce portrait frame, and an exclusive transmogrification set that will let your heroes sport Ganondorf's iconic armor. You'll also receive unique cosmetic wings.


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 NSP GAME  Diablo III Eternal Collection :















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 GAME SIZE: 14 GB
Password: After 10$ payment is done


Status

Too long without a post.

Hopefully this  won't be the last post on the blog. I am still in draft three of a book, and don't seem to be getting much writing done or even seeing many movie. Distractions and all.

I still have an unfinished story. An unfinished book of parsha shiurim. Several half-baked and nearly baked game designs on the shelf.

However, I am still employed, having a social life, going on a vacation next month. My daughter is married and thriving, my son is thriving, too. Which is all good.

Still have weekly game nights and still get new games occasionally. I just got Concordia, Sushi Go Party, and I am expecting Gentes Deluxe and Haithabu. I am expecting a few thousand new Magic cards soon.

I and my boss have been playing games with three non-gamer coworkers at work every Thursday. It's been half a year, and, aside from Codenames, we have rarely repeated any games. Looks like we may start soon.

The magic of games, those little points, seem insignificant, but it's astonishing how they take a play activity and make people focus on a goal, a start, and an end. It's almost hard to understand why, but it must have something to do with: not only feeling great when you succeed, but wanting others to have a chance to feel great, too. If it didn't, the whole concept of multiplayer games would just fall apart. As long as we still play games together, I think humanity still has hope.

Peace.

miércoles, 8 de abril de 2020

Hackthon 2019

Hackathon 2019 - College of Computing and Software Engineering | KSU - ccse.kennesaw.edu
DATE: Wed, Sep 25, 2019, 3:00 PM – Sat, Sep 28, 2019, 9:00 PM 

Hey, want to show off your talent and win some extra pocket money?
The prizes are $500 per student for 1st place! 
$400 per student for 2nd place and $300 per student for 3rd place as well as the signature black/gold paperweight.

Not ready to compete but still want a free t-shirt?
Sign up for volunteer! 

More Information
Direct link to register

sábado, 28 de marzo de 2020

Complex But Not Complicated

To me, the best games are the ones with rules that provide a structure for making moves towards victory, then get out of the way and let you play. I don't like games where an encyclopedic knowledge of the rules gives an advantage, and I can't stand games where it's possible to win on a technicality. The advantage should come with the ability to understand the consequences of making a particular play, like thinking several moves ahead in chess.

Twilight Struggle is a good game for that reason. It gives players a relatively simple set of options on their turn, primarily by playing cards for one of two purposes: either to spread their influence on the board, or to enact a more specific game effect that targets a particular location or gives some other in-game advantage. Simple options, but a lot to think about and try to plan for.

In Twilight Struggle, two players vie for control of the world during the Cold War of 1945-1989. The board represents a map of the world, with players placing competing levels on influence in the various countries depicted with an eye towards controlling particular regions. Scoring cards are played at various points in the game, so the goal is to set up your influence to take advantage of the scoring cards you have, but also to anticipate what your opponent is trying to do based on where they are placing their influence.

Another option each turn is to spend cards to progress with the Space Race. Achieving space-based advances does give an advantage, especially to whichever player gets to each milestone first, so (much like in the real world at the time) it's something that can't just be ignored. I'm not sure if it's intentional or not, but in all of our plays we've found the space race to be an annoying distraction due to the amount of time a player needs to spend on it and the random, hard to predict results. I wonder if the military commanders of the time felt the same way?

There is also a Military Operations track which requires both players to engage in roughly the same amount of aggressive military action each turn, an interesting balancing mechanic that slyly represents the sabre-rattling and chest-thumping that often occurs between world powers. However, too much military action will advance the DefCon marker, and if it gets pushed too far nuclear war breaks out and the game immediately ends. This is where the real brilliance of this game lies, and where it perfectly reflects the world it takes place in, as the two players constantly need to look at how far they can push things without going too far.

Like the best strategy games, Twilight Struggle gives you a lot to think about during play, without bogging you down in complicated rules that need to constantly be referred to. The strategy and maneuvering

It's a great game design for what it is trying to do, and you could even argue that it's educational, sparking the imagination about this unique period in world history. Unfortunately the game's presentation is more textbook than Hollywood blockbuster, and the game's graphic design is very...utilitarian, which is what I think has held this game back from gaining a wider spotlight. On the other hand, it has been in print continuously for 15 years, so I suppose it's finding its audience.

Rating: 4 (out of 5) It's a 2-player game that takes a while to play so it doesn't come out that often, but we always enjoy it in spite of its somewhat dry presentation.

Further Good News For UCLAN 3Rd Year Student, Peter Dimitrov.







Even more news regarding the Animal Shrine project!
























We are so proud to see the work of our 3rd year Games Design student Peter Dimitrov at University of Central Lancashire, featured in 80lvl online.

Peter has had the opportunity to write an article for 80.lv about the making of his 'Feudal Japan' project !!
It's a high quality website and lots of people from the industry read it 😊

https://80.lv/articles/building-an-ancient-animal-shrine-in-ue4-001agt-004adk/

Building an Ancient Animal Shrine in UE4 - 80.lv

80 level is a great source of valuable information about the gaming industry and its recent trends.
You can see more of Peter's work over at the following channels:

Artstation